How a normal raid pays
Raids unlock at account level 15. They are not a Dimension with a bigger health bar. For about the first 10 minutes of each hour you can start a lobby of 1 to 8 players. The fight lasts eight minutes. You can revive without a limit. The boss is not cleared by a kill screen. Everyone pushes the same damage thresholds, and the damage needed for each reward count is the same for every player.
Each extra player adds 10 percent team damage, up to 70 percent in a full lobby. A later quality pass kept that team bonus even if someone left mid-run. Fill the group anyway. A burst kit that dumps everything in 30 seconds is the wrong main for an eight-minute bar. Bring a rotation you can repeat.
What a reward roll contains
These weights are the normal raid table players and the older raid notes agree on. They are not a pity meter.
| Roll | About |
|---|---|
| Raid Tokens | 78.8 percent |
| Gems | 20 percent |
| Boss Rush Ticket | 0.5 percent |
| Madoki raid key | 0.12 percent |
| Accessory | 0.02 to 0.03 percent |
| Legendary card | 0.4 percent |
| Mythic card | 0.1 percent |
| Character | 0.03 percent |
Limited raids rotate. After 24 July 2026, three are open at once, and limited raid items stay in the shop instead of vanishing with the week. Equipping that raid's featured character has been worth an extra 50 percent damage. Permanent raids do not need that bonus. Do the hourly window before you spend the same hour on Speed Raid or Boss Rush.
Raid Shop, not gold
Tokens buy raid-shop characters, often cited around 3600 for a limited face, plus pets, trait rerolls at 50 tokens, awakenings, and event keys. They do not buy the 1600-Gem shop units. Do not buy gold with tokens. Later Dimensions drop better cards and more gold.
The October 2026 description adds Divine Core to this shop and says accessories can be sold for Raid Tokens. The shop price of the core is not in that description. September notes still put a core drop near 0.02 percent inside Divine Guardian, the level 100+ version of this same eight-minute format.
Goddess Madoki keys
Event raids are separate from the top-of-the-hour window. The Madoki key has been 299 Robux with unlimited uses, 400 Raid Tokens twice a day, or a rare raid drop. Hosts have received 20 reward rolls and joiners 4. HP is locked at 10,000 so the fight is about the kit, traits, sub-stats, and pets. The drop table has been about 99.5 percent soul gems, with Goddess Madoki near 0.05 percent and small card odds. If you cannot pass a billion damage in a normal raid, bring at least five people or the event drags.
Witch Akari is the Halloween raid on the current description, back until Nov 8, with a new mythic card and a damage buff. That note does not publish her drop table.
Change Trait from BAG before you care about raid damage, and only on a fighter you will keep. Common traits are about 45.4 percent of rolls and Divine about 0.1 percent. Auto Roll Traits is now a described feature. Odds for the auto button were not published.
